3D Vision / Computer Graphics / AI Engineer
Specializing in cutting-edge technologies like Gaussian Splatting and Structure-from-Motion for immersive visual experiences.
Hello! I am Dean Snow, a passionate engineer with expertise in 3D vision, computer graphics, and artificial intelligence. With a background in computer science, I have worked on projects involving Gaussian Splatting for photorealistic rendering, Structure-from-Motion for 3D reconstruction, and AI-driven visual processing. I love creating interactive experiences that push the boundaries of technology, from WebGL-based 3D demos to innovative AI applications. When I'm not coding, I enjoy exploring the outdoors or tinkering with new gadgets to stay inspired for my next big project.
My journey began with a curiosity for how computers see and interpret the world, leading me to specialize in 3D technologies. I hold a degree in Computer Engineering and have collaborated with teams on various research initiatives. Let's connect if you're interested in the future of visual computing!
Python, C++, JavaScript, and more for robust development.
Gaussian Splatting, SfM, 3D Reconstruction, and Visual Processing.
WebGL, Three.js, and Babylon.js for interactive 3D demos online.
TensorFlow, PyTorch for computer vision and deep learning tasks.
Git, Docker, Blender, Unity for comprehensive project workflows.
Aglile methodologies, team collaboration, and open-source contributions.
An interactive WebGL demo showcasing Gaussian Splatting for real-time photorealistic rendering of 3D scenes.
View on GitHub
Structure-from-Motion pipeline for 3D model reconstruction from 2D images using computer vision techniques.
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An AI-driven tool for object detection and tracking in video streams, built with TensorFlow and OpenCV.
View on GitHubLet's connect! Reach out for collaborations or discussions on 3D vision and AI.
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